Stepmania 3.9 Download
X Stepmania (tsunyuho) 266 MB: 30: 2016-Sep-28: Rage With Intensity 1st Mix: 26 MB: 12: 2017-Apr-23: Renard's Errows 2: 128 MB: 52: 2016-Sep-28: MOG. StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. StepMania - Browse /stepmania/3.9 at SourceForge.net. Pearl jam mp3 download free.
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Stepmania 3.9 Download Songs
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SS 06th Style | 130 MB | 42 | 2016-Sep-28 | |
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Easy As Pie 2 | 43 MB | 14 | 2016-Sep-28 |
Post #1 · Posted at 2019-01-26 06:18:24pm 1.9 years ago
Lirodon | |
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Member | |
797 Posts | |
Reg. 2009-01-14 | |
'blelf (blue elf)' |
Some of you have probably been wondering what's been going on with StepMania lately. Well, right now, in private, me and some other new developers have been working on the first stage of a major overhaul - which we (in the grand tradition of giving rhythm game releases increasingly elaborate subtitles) have dubbed OutFox.
The main focuses right now are:
A. Going through the backend C++ code and optimizing it better. A lot of this code is literally ancient history, especially the graphics engine. Uncapped FPS is our main metric.
One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of 'impossible' SM files where the autoplay misses; here, it doesn't, at all.
B. Improving graphical fidelity
C. A default theme with more functionality out of the box than before. (one of them, as seen above, is character stages)
The team has a dev blog and changelog here; a few recognizable names are involved as well, including Mr. ThatKid, Jousway, and Jose among others. We recently released our first public alpha build.
Quickman: 'It is not something like TrotMania or FoonMix.' you're right those are made by competent people daniel well done
Post #2 · Posted at 2019-01-26 06:30:48pm 1.9 years ago
michaelstarlight | |
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176 Posts | |
Not Set | |
Reg. 2018-06-28 | |
Man, this looks freaking epic.
Glad to see StepMania is still in active development.
On a slightly different, (maybe) unrelated note..
Thanks for putting my lil' boi Kagamine Len there.
Glad to see StepMania is still in active development.
On a slightly different, (maybe) unrelated note..
Thanks for putting my lil' boi Kagamine Len there.
Post #3 · Posted at 2019-01-26 07:03:11pm 1.9 years ago
Jose_Varela | |
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Member | |
53 Posts | |
Reg. 2016-10-09 | |
'Doin' whatever when I can' |
Man, this looks freaking epic.
Glad to see StepMania is still in active development.
On a slightly different, (maybe) unrelated note..
Thanks for putting my lil' boi Kagamine Len there.
Glad to see StepMania is still in active development.
On a slightly different, (maybe) unrelated note..
Thanks for putting my lil' boi Kagamine Len there.
lol. I made that model for StepMania a couple of months ago, but I (and the rest of the team) use it a lot (along with other ones I made) for testing character features.
Post #4 · Posted at 2019-01-26 09:23:33pm 1.9 years ago
Lirodon | |
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Member | |
797 Posts | |
Reg. 2009-01-14 | |
'blelf (blue elf)' |
1. The 'wicked' is produced by a timing mode called ECFA (an ITG tournament format that adds a tighter window above the usual Fantastic window). You can actually pick between various timing window sets in the player settings menu.
2. And yes, we added judgement selection too like SL. Unlike SL, it's theme-independent: loads them from a separate folder outside of the theme.
Quickman: 'It is not something like TrotMania or FoonMix.' you're right those are made by competent people daniel well done
Post #5 · Posted at 2019-01-26 11:36:34pm 1.9 years ago
Thank you, all of you, for continuing to work on this.Lua for SM5 Guide: https://quietly-turning.github.io/Lua-For-SM5/
Post #6 · Posted at 2019-01-27 01:46:57am 1.9 years ago
Excellent news; I was beginning to get worried again.One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of 'impossible' SM files where the autoplay misses; here, it doesn't, at all.
Most of those autoplay miss videos were recorded on 3.9 though (I remember SM5's autoplay being much better).
As for benchmark files, I'm partial to x-Aria off Splash Mix 3 if you want to expand your collection (it's packed with BPM changes).
Post #7 · Posted at 2019-01-27 03:23:58am 1.9 years ago
pm41224 | |
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291 Posts | |
Reg. 2012-05-19 | |
'DanceDanceRevolution!' |
One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of 'impossible' SM files where the autoplay misses; here, it doesn't, at all.
See if you can get AutoPlay to get through the joke simfile 'Dear Arch,' another impossible SM file.
Post #8 · Posted at 2019-01-27 04:08:12am 1.9 years ago
Lirodon | |
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Member | |
797 Posts | |
Reg. 2009-01-14 | |
'blelf (blue elf)' |
I'm pretty sure the file rytak made is worse than Dear Arch. Especially given that all the settings he used (C5 speed mod, 2.0x rate) basically put the entire mass of arrows on screen at once.
However we do not want 5.3 to be forever known as 'the SM version whose autoplay can pass Dear Arch'.
Quickman: 'It is not something like TrotMania or FoonMix.' you're right those are made by competent people daniel well done
Post #9 · Posted at 2019-01-27 05:26:21am 1.9 years ago
Arcorann | |
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Member | |
44 Posts | |
Not Set | |
Reg. 2015-01-29 | |
One of our coder's main benchmarks is a joke simfile that is just a gigantic mess of notes, played at 2.0x rate. You might have seen previous videos of 'impossible' SM files where the autoplay misses; here, it doesn't, at all.
See if you can get AutoPlay to get through the joke simfile 'Dear Arch,' another impossible SM file.
Like I said above, SM5's autoplay is much better than that in 3.9, and Dear Arch isn't even that dense (relatively speaking). I dredged up an old copy I had lying around and it perfected the song with minimal framedrops. (SM4 alpha 5, meanwhile, got lots of NGs on the freeze arrows but hit everything else.)
Post #10 · Posted at 2019-01-27 05:49:11am 1.9 years ago
pm41224 | |
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Member | |
291 Posts | |
Reg. 2012-05-19 | |
'DanceDanceRevolution!' |
I would like to see something more impossible than Dear Arch or even rytak's file for testing purposes.
On a side note, keep up the good work on the OutFox project and never stop making things epic! I appreciate what you all are doing with this work of art! StepMania development really has come a long way..
On a side note, keep up the good work on the OutFox project and never stop making things epic! I appreciate what you all are doing with this work of art! StepMania development really has come a long way..
Post #11 · Posted at 2019-01-27 06:25:54pm 1.9 years ago
Lirodon | |
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Member | |
797 Posts | |
Reg. 2009-01-14 | |
'blelf (blue elf)' |
Stepmania Unblocked
But like I said, it is not just about this.
Quickman: 'It is not something like TrotMania or FoonMix.' you're right those are made by competent people daniel well done
Post #12 · Posted at 2019-01-27 06:37:38pm 1.9 years ago
Play Stepmania online, free
ZTS | |
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Member | |
127 Posts | |
Not Set | |
Reg. 2015-01-13 | |
'But enough talk! Have at you!' |
Maker of PIU Delta NEX Rebirth and MBAACC for StepMania 5, Rave It Out dev, and more
StepMania theme dev discord: https://discord.gg/KyTnjY4
Check out SM-RIO featuring mods for pump incl. linux PacDrive, StepF2 support, and more: https://github.com/RhythmLunatic/stepmania
StepMania theme dev discord: https://discord.gg/KyTnjY4
Check out SM-RIO featuring mods for pump incl. linux PacDrive, StepF2 support, and more: https://github.com/RhythmLunatic/stepmania
Post #13 · Posted at 2019-01-28 01:28:21am 1.9 years ago
A long time ago someone added a replay saving feature, where the game would save information on timing and judgement for each note in the song as well as some metadata to an XML file. This feature was apparently left unfinished and forgotten, and when years later people started putting judgement scatterplots on their results screens the data was collected in-theme using Lua. To me it seems a waste to collect all that data only for the theme to collect it all over again, so I was wondering if there were any plans to do something about this.
Post #14 · Posted at 2019-01-28 01:40:42am 1.9 years ago
NicholasNRG | |
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581 Posts | |
Reg. 2014-06-21 | |
'Just Play Along.' |
Post #15 · Posted at 2019-02-11 03:51:30pm 1.9 years ago
which we (in the grand tradition of giving rhythm game releases increasingly elaborate subtitles) have dubbed OutFox.
What if these subtitles became 'episodes' titles, like IIDX is doing for years ?
Post #16 · Posted at 2019-02-27 12:33:07pm 1.8 years ago
Pehr | |
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24 Posts | |
Reg. 2018-01-23 | |
what will the requerements be?
will it run on my stone age PC?
Wait, RPi support??!!? Woohoo!
will it run on my stone age PC?
Wait, RPi support??!!? Woohoo!
Post #17 · Posted at 2019-02-27 03:50:10pm 1.8 years ago
Lirodon | |
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Member | |
797 Posts | |
Reg. 2009-01-14 | |
'blelf (blue elf)' |
I'd name the FA+ window 'Outstanding'
perhaps that could be the ITG name for it..Quickman: 'It is not something like TrotMania or FoonMix.' you're right those are made by competent people daniel well done
Post #18 · Posted at 2019-03-23 07:24:01pm 1.7 years ago
Just going to ask, but will it be possible to program multiple story modes like that of DDR Mario Mix?
Also, will there be a new model structure standard for this new release? Will there be model conversion standards from the old to the new as well?
Regardless, I will be looking forward to this. Keep up the good work.
Also, will there be a new model structure standard for this new release? Will there be model conversion standards from the old to the new as well?
Regardless, I will be looking forward to this. Keep up the good work.
Post #19 · Posted at 2019-03-23 08:50:48pm 1.7 years ago
pcboy | |
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Member | |
13 Posts | |
Reg. 2014-11-25 | |
'Small Time Stepper' |
First of all, aren't story modes already possible through complex theme and simfile LUA? Like in UPSRT?
And then for the models, I don't know if anything much is changing, but perhaps models in SM5-based modded files will still work in 5.3. I still think it's best a developer answer this one, but that's what I'm thinking is going to happen based on what the developers have been doing to 5.3 that I've seen.
And then for the models, I don't know if anything much is changing, but perhaps models in SM5-based modded files will still work in 5.3. I still think it's best a developer answer this one, but that's what I'm thinking is going to happen based on what the developers have been doing to 5.3 that I've seen.